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Animation Director |
Motion Designer | Illustrator
Rescue Pac Woman
is an animated film I created entirely on my own, handling everything from character rigging, scriptwriting, storyboarding, 3D modeling, and environment design to lighting, texturing, VFX, editing, and sound design.
Through this project, I see my potential as a director—my passion, skills, and ambition to push further. I also discovered a strong intuition and talent for character animation, lighting, and camera movement.
​Trailer
Softwares
This film was created using Cinema 4D and Redshift for character rigging, animation, lighting, texturing, and rendering, while After Effects was used for VFX in post-production. Through this project, I gained a deep understanding of the entire animation pipeline and the workflow across multiple software tools.






Super-Pac received an SOS message from Ms.Pac-Man, who was kidnapped by two internet ghost gangs. The timid Super-Pac decided to engage in the rescue as he saw the generous rewards. But what he never expected was...
Ms.Pac-man, the first female game character in-game history, emerged in 1982. With the development of the digital game industry and virtual community, female game characters emerge in an endless stream. However, in terms of even players, designers and game settings, most female characters still appear in the image of the weaker, the sexual seductress, the rescued, the abandoned, and the low-intelligent role. But what if it could be more?
The animation highlights the issues of information security, gender equality, also the authenticity and safety of user experience in the virtual world.
Workprocess






Technologie
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